

Leave the town square heading south, away from the house where the murder happens and you wind up walking right by the murder house. Continue on the street this way and you come back into the map down this way. This is really cool – the map has color-coded wraparound edges. The adventurers enter a town, there’s a murder! Suddenly mists close in and the center of town becomes a mini-domain in Ravenloft! Egad! Herein the plot, spoiled for your entertainment: Most of the Ravenloft adventures are simple D&D takes on other stories: Adam’s Wrath has roots in Shelley’s Frankenstein, Hour of the Knife is based on Jack the Ripper, Night of the Walking Dead is based on Night of the Living Dead. So it doesn’t make much business sense to publish this adventure, but honestly, not much of what TSR did, either. If you weren’t running a RL campaign, you’d never pick this up. If you were running a Ravenloft campaign, you might pick this up because it’s a Ravenloft module, but then you really can’t use it as written. The Created is marketed as a Ravenloft product, but it really isn’t: the adventurers ride through mists (the standard way to enter that campaign) in a town, are trapped in a mini-domain, defeat the evil mastermind, and the mini-domain returns to the real campaign setting. It really doesn’t make sense for TSR to publish this adventure the way they did. The first thing that comes to mind as a fun game: Bruce Nesmith’s The Created, adventure RM2 with the big RAVENLOFT logo for AD&D 2nd edition.

So what are some of your more memorable pre-mades you've played? Good and Bad. Giovanni Chronicles from Vampire the Masquerade was actually really well made, but unfortunately it took away a lot of player agency as it involved events too fundamental to the world to suffer meddling from inquisitive PCs. Keep on the Shadowfell from D&D 4th edition was actually fun, but it too kind of devolved into a dungeon crawl halfway through that was just painful going through. I still have nightmares about Glory from Eclipse Phase which was just a mess and left so many unanswered questions in the end that I had no idea what to do with it. I honestly can't think of a really good one I've played, to be honest, although the Deathwatch RPG has 'Final Sanction' which suits the theme well and offers players some choices in approaches, even if the endless horde-battling becomes very tiring after a while. And honestly I'm not surprised it's extremely hard to create an adventure that's open-ended enough that most people can pick it up and play it without it feeling too rail-roady, and RPG groups do tend to be very varied in their approach to playing any game. So I think we can all agree that there's a whooooole load of not-so-good Pre-Mades out there.
